button events
from hooman import Hooman # imports local not from
import pygame
window_width, window_height = 500, 500
hapi = Hooman(window_width, window_height)
bg_col = (255, 255, 255)
# the function that gets called when the button is clicked on
def button_clicked(this):
if this.y == 250:
this.y = 300
else:
this.y = 250
this.background_color = hapi.color["blue"]
def button_enter(this):
# hapi.rect(this.x + this.w, 250, 100, 20)
this.curve = 0.5
# hapi.background(hapi.color['green'])
global bg_col
bg_col = hapi.color["green"]
this.create_button()
def button_exit(this):
# hapi.rect(this.x + this.w, 250, 100, 20)
this.curve = 0.1
# hapi.background(hapi.color['green'])
global bg_col
bg_col = hapi.color["white"]
this.create_button()
grey_style = {
"background_color": (200, 200, 200),
"hover_background_color": (220, 220, 220),
"curve": 1,
"padding_x": 5,
"padding_y": 5,
"font_size": 15,
"on_click": button_clicked,
"on_enter": button_enter,
"on_exit": button_exit,
}
button2 = hapi.button(150, 250, 0, 0, "No Click Me", grey_style)
def handle_events(event):
if event.type == pygame.QUIT:
hapi.is_running = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
hapi.is_running = False
hapi.handle_events = handle_events
clock = pygame.time.Clock()
while hapi.is_running:
hapi.background(bg_col)
hapi.update_ui()
hapi.event_loop()
hapi.flip_display()
clock.tick(60)
pygame.quit()