button on hold
"""
Author: VinÃcius Romano
Github: https://github.com/romavini
"""
from hooman import Hooman
import pygame
hapi = Hooman(500, 500)
bg_col = (255, 255, 255)
grey_button = {
"background_color": (200, 200, 200),
"hover_background_color": (220, 220, 220),
"curve": 0.1,
"padding_x": 5,
"padding_y": 5,
"font_size": 15,
}
def check_click():
if (
(button.x + button.w > hapi.mouseX() > button.x)
and (button.y + button.h > hapi.mouseY() > button.y)
and pygame.mouse.get_pressed()[0] == True
):
return True
else:
return False
def handle_events(event):
if event.type == pygame.QUIT:
hapi.is_running = False
elif (event.type == pygame.KEYDOWN) and (event.key == pygame.K_ESCAPE):
hapi.is_running = False
hapi.handle_events = handle_events
button = hapi.button(150, 150, 180, 100, "Click me and hold!", grey_button)
while hapi.is_running:
hapi.background(bg_col)
mouse_coord = (hapi.mouseX(), hapi.mouseY())
button.update()
if check_click():
bg_col = (255, 0, 0)
else:
bg_col = (255, 255, 255)
hapi.set_background(bg_col)
hapi.flip_display()
hapi.event_loop()
pygame.quit()