integrate
# from https://pythonguides.com/create-a-game-using-python-pygame/
# Hooman >= 0.8.2
'''
Integrating hooman with existing codebase
'''
import pygame
from hooman import Hooman # <-- this
black = (0, 0, 0)
white = (255, 255, 255)
red = (255, 0, 0)
WIDTH = 20
HEIGHT = 20
MARGIN = 5
grid = []
for row in range(10):
grid.append([])
for column in range(10):
grid[row].append(0)
grid[1][5] = 1
pygame.init()
window_size = [255, 255]
scr = pygame.display.set_mode(window_size)
hapi = Hooman(integrate=True, screen=scr) # <-- this
pygame.display.set_caption("Grid")
done = False
clock = pygame.time.Clock()
while not done:
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
elif event.type == pygame.MOUSEBUTTONDOWN:
pos = pygame.mouse.get_pos()
column = pos[0] // (WIDTH + MARGIN)
row = pos[1] // (HEIGHT + MARGIN)
grid[row][column] = 1
print("Click ", pos, "Grid coordinates: ", row, column)
scr.fill(black)
for row in range(10):
for column in range(10):
color = white
if grid[row][column] == 1:
color = red
pygame.draw.rect(scr,
color,
[(MARGIN + WIDTH) * column + MARGIN,
(MARGIN + HEIGHT) * row + MARGIN,
WIDTH,
HEIGHT])
clock.tick(50)
pygame.display.flip()
hapi.record() # <-- this
pygame.quit()
hapi.save_record('integrate.mp4') # <-- this