from hooman import Hooman
import pygame
hapi = Hooman(500, 500)
def handle_events(event):
if event.type == pygame.QUIT:
hapi.is_running = False
hapi.handle_events = handle_events
while hapi.is_running:
hapi.background((255, 255, 255))
hapi.stroke_size(5)
hapi.stroke((0, 255, 0))
for i in range(0, hapi.WIDTH, 20):
hapi.line(i, 0, hapi.mouseX(), hapi.mouseY())
hapi.flip_display()
hapi.event_loop()
pygame.quit()